7.41e Tiny Gameplay Guide
August 2nd, 2026

This guide fully breaks down
Tiny's entire kit—its
Insurmountable and
Tree Grab mechanics, laning, itemization, farming tempo, team role, and teamfight combo.
I.
Insurmountable In Depth
II.
Tree Grab
Every level of this skill steadily increases its power: at level 1 you can only swing a tree for 5 attacks with 10 bonus base damage; once maxed, the bonus base damage rises to 40, and the bonus building damage and splash damage all go up. As the level rises, the cooldown and mana cost also drop at the same time—this is very rare in Dota 2, where most skills only increase in effect without their mana cost and CD going down. That's the core reason everyone maxes
Tree Grab first: it's the foundation of
Tiny's farming and development.
III. Early Laning Playstyle
IV. Early Itemization
Standard starting items:
Magic Stick + two
Gauntlets of Strength + two
Iron Branch, maximizing your own damage at the start to make last-hitting easier. The first laning item is usually
Belt of Strength, though some players pick
Boots of Speed or
Gloves of Haste instead to put more last-hitting pressure on the opponent. Regen items for health and mana are a must—
Tiny's sustain in lane is very poor, and the consequence of skimping on consumables is basically losing your tier-1 tower and letting the enemy snowball an economic lead.
V. Mid-Game Farming Tempo
Jungle farming isn't the priority early on, but once you have
Boots of Speed and a level-3
Tree Grab, farming the jungle becomes very efficient. Good neutral items matter a lot—the
Tumbler's Toy is a perfect fit for
Tiny, satisfying his need to repeatedly enter and exit fights. The level 10 talent of +2
Tree Grab attacks accelerates his farming speed once again.
VI. Team Role
VII. Teamfight Ability Usage
To deal the maximum damage, the correct combo order is—lead with
Avalanche, pause briefly, then follow with
Toss; don't chain the two seamlessly—the old mechanic where
Toss got bonus damage from
Avalanche was removed long ago.
Tree Throw should only be used to secure a kill. If
Tree Throw won't kill the target, keep your
Tree Grab form and keep attacking. Overall, the teamfight style is all about skirmishing—dump a quick burst of damage and back off immediately, then re-engage for a second round after the enemy's
Black King Bar duration ends; never stand in the middle of the fight and tank the full combo.